|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tectonic Fusion
1933
|
Posted - 2014.08.10 00:55:00 -
[1] - Quote
With Assaults getting mildly decent for everything, the commando is getting left behind somewhat. I'd say a grenade slot and 1 extra module slot so it can tank more than an assault suit (it is a heavy suit after all...).
A MINMATAR assault can tank over 1k HP as well as the minmatar Commando, but the difference is not that much...
|
Tectonic Fusion
1933
|
Posted - 2014.08.10 01:33:00 -
[2] - Quote
OliX PRZESMIEWCA wrote:No.
The difference is that You have better weaponry bonus than assaults plus sec light weapon. You got eq slot as well. If You want granade slot and extra module slot resign with eq slot so it will be "heavy class" just a slight EHP buff will do. Why not make the commando a medium frame if a medium frame can have more HP than it?
|
Tectonic Fusion
1936
|
Posted - 2014.08.10 02:11:00 -
[3] - Quote
Pokey Dravon wrote:Consider 2 Complex damage mods (after stacking penalties) is less than the natural 10% built in-damage that commandos get with zero downside....I'd say we get a pretty badass bonus. That paired with the reload speed make commandos pretty damn good at running both AV and AP at the same time. I'm talking about hotfix charlie.
|
Tectonic Fusion
1937
|
Posted - 2014.08.10 21:16:00 -
[4] - Quote
taxi bastard wrote:post charlie here are the negatives of the commando vs the assault
- lower potential EHP -bigger hit box - slower regen -slower -less staminia -no grenade
here are the positives of the commando over the assault
- bit better suit bonus ( 1.4x's a complex damage mod) vs asault racial bonus ( mini ammo bonus is almost equal and ammar overheat bonus is arguably better) -slightly faster reload -2 light weapons
being that the commando's suits bonus can be easily overcome with the assaults extra slots and still have similar ehp there is alot of big negatives for the cost of that second weapon.
IMO give the commando 1 more slot across the board.
btw i play mini commando and assault at advanced currently. before you ask yes the assault is better at assaulting, the commando at supporting - post charlie the commando is going to be well and truly shafted compared to each other as now i feel they are balanced in relation to each other.
pre charlie balance
basic -> comando wins advanced = draw proto -> assault wins
post charlie balance
basic ->maybe a draw advanced -> strong assault win proto -> huge assault victory The only reason I would want 1 more slot on the commando is so I can stack 2 enhanced kin cats on my minmatar commando.
|
Tectonic Fusion
1938
|
Posted - 2014.08.10 21:45:00 -
[5] - Quote
Breakin Stuff wrote:commandos cannot stack Damage mods the way assaults can, the 10% bonus falls off the grid as horribly useful unless every ****** and their delinquint brother decides that dualtanking is the best way to play. They'll get out-DPS'd by everyone except scouts as well as being nothing special in the personal protection department.
I'm predicting the Commandos to become gimpy, under-DPS'd huge hitboxed, slow assaults who can't do much of anything better.
Who knows? I could be wrong, and they'll work out better in practice than theory.
But looking at the numbers? The ability to carry two light weapons isn't going to make much of a difference in the face of the assault buff.
We'll see how the hotfix plays out before I weigh in on what needs buffing/nerfing. The 2 light weapons plus damage bonus is nice, but HP tanking > all in the assault/commando game.
|
Tectonic Fusion
1938
|
Posted - 2014.08.10 21:48:00 -
[6] - Quote
Arkena Wyrnspire wrote:2 light weapons is the whole point of the commando class. WTF is the problem? They will remain useful. Assaults are slightly better in terms of combat. They should have equal tradeoffs.
|
Tectonic Fusion
1939
|
Posted - 2014.08.10 22:02:00 -
[7] - Quote
Breakin Stuff wrote:Tectonic Fusion wrote:Arkena Wyrnspire wrote:2 light weapons is the whole point of the commando class. WTF is the problem? They will remain useful. Assaults are slightly better in terms of combat. They should have equal tradeoffs. I don't believe the tradeoffs will be equal. Like I said though. i could be wrong. They might balance out perfectly. Of course I could suddenly decide to abandon the path of sarcasm and be nice to everyone too. I figure both are about as likely. But I COULD be wrong. That's why I said a SLIGHT(i CNT SEPERATE THESE T.T)buff. Nothing drastic. Just enough to keep them both in line.
|
Tectonic Fusion
1939
|
Posted - 2014.08.10 23:02:00 -
[8] - Quote
Thang Bausch wrote:I think an extra High or Low slot is in order. For the benefit of two light weapons, and as of Charlie a little more built in-HP, we get the following negatives: - no grenade slot - low module slot count (lowest of all the suites) - slow speed - large hitbox
The bonus is no better than the sentinel bonus (actually I think it is not as good now that light weapon dmg mods cap at 7% instead of 5%), so that is a moot point.
As much as I'd like a grenade slot, I'd be fine with one more high slot on my min commando. Low slot* (or is the high slot for armor?) Minmatar are dual tankers who prefer shield, which is why they have more shields than armor.
|
Tectonic Fusion
1939
|
Posted - 2014.08.10 23:05:00 -
[9] - Quote
True Adamance wrote:Tectonic Fusion wrote:Thang Bausch wrote:I think an extra High or Low slot is in order. For the benefit of two light weapons, and as of Charlie a little more built in-HP, we get the following negatives: - no grenade slot - low module slot count (lowest of all the suites) - slow speed - large hitbox
The bonus is no better than the sentinel bonus (actually I think it is not as good now that light weapon dmg mods cap at 7% instead of 5%), so that is a moot point.
As much as I'd like a grenade slot, I'd be fine with one more high slot on my min commando. Low slot* (or is the high slot for armor?) Minmatar are dual tankers who prefer shield, which is why they have more shields than armor. No they are not. They are either Shield or Armour Tankers, not both at the same time..... That's not what I've heard.
|
Tectonic Fusion
1939
|
Posted - 2014.08.10 23:28:00 -
[10] - Quote
Coleman Gray wrote:Speaking as a proto commando, a HP boost like what the assaults are getting would be fine since right now assaults and commando's are pretty balanced. Instead of thinking of yourself as a heavy, consider yourself another variation of the assault, now compare yourself to assaults....we have a higher base hp, higher base damage, 240 melee dmg, and faster reload...we ARE assaults, just some mods are forced upon us as it where. I need at least 1 enhanced energizer to be an effective commando while an assault dos not and can tank it out. (18 reps per second?). That is another thing that assaults have over commandos.
|
|
Tectonic Fusion
1947
|
Posted - 2014.08.11 01:04:00 -
[11] - Quote
Thang Bausch wrote:Tectonic Fusion wrote:Thang Bausch wrote:I think an extra High or Low slot is in order. For the benefit of two light weapons, and as of Charlie a little more built in-HP, we get the following negatives: - no grenade slot - low module slot count (lowest of all the suites) - slow speed - large hitbox
The bonus is no better than the sentinel bonus (actually I think it is not as good now that light weapon dmg mods cap at 7% instead of 5%), so that is a moot point.
As much as I'd like a grenade slot, I'd be fine with one more high slot on my min commando. Low slot* (or is the high slot for armor?) Minmatar are dual tankers who prefer shield, which is why they have more shields than armor. I just mean in general it would be one slot more. Which one would depend on the race. I would expect another high slot for the min commando. making the slot layout the same as the sentinels of the same race seems to make sense. That would make sense for caldari, due to the fact that it shield tanks heavily.
|
Tectonic Fusion
1948
|
Posted - 2014.08.11 01:36:00 -
[12] - Quote
JUDASisMYhomeboy wrote:I'd be happy with just a higher movement speed. I wouldn't talk buffs till after charlie. It's a heavy suit...so no.
|
Tectonic Fusion
1948
|
Posted - 2014.08.11 01:50:00 -
[13] - Quote
Cody Sietz wrote:I wouldn't mind the commando getting some slightly better base stats since that seems to be the point of the suit.
Maybe some more CPU/PG, a tiny bit of ehp and whatnot. It doesn't need a CPU/PG buff. I can fit (ADV min commando) 2 adv light weapons, 1 complex module, 1 enhanced module, and an advanced nanohive. It's fine. The EHP gap is what concerns me.
|
Tectonic Fusion
1949
|
Posted - 2014.08.11 02:08:00 -
[14] - Quote
Sgt Kirk wrote:Cody Sietz wrote:Tectonic Fusion wrote:Cody Sietz wrote:I wouldn't mind the commando getting some slightly better base stats since that seems to be the point of the suit.
Maybe some more CPU/PG, a tiny bit of ehp and whatnot. It doesn't need a CPU/PG buff. I can fit (ADV min commando) 2 adv light weapons, 1 complex module, 1 enhanced module, and an advanced nanohive. It's fine. The EHP gap is what concerns me. On my Gallente I have a problem fitting stuff and a plasma cannon, but then again the PLC has a high fitting cost. It has no PG though lolololololol it would be great for my min commando since it has crap pg levels,
|
Tectonic Fusion
1949
|
Posted - 2014.08.11 02:34:00 -
[15] - Quote
Thang Bausch wrote:I find with the adv min commando, I have to fit one of those high slots with a shield recharger to get around the log PG. Works well, but means I need to be very careful moving between cover because I can get torn to pieces very quickly.
As do I. However I only run 1 out if 3 fittings with an energizer (i have a crapload of other fittings so im capped...).
|
Tectonic Fusion
1953
|
Posted - 2014.08.11 19:26:00 -
[16] - Quote
Cat Merc wrote:Commando is a freaking awesome weapons platform :|
No other class can both AV and Anti Infantry at the same time. Or bring both a long range rifle and a short range one. Or having a suppression weapon like the MD to flush targets out of cover and then gun them down. My speed tanked adv min heavy has a proto forge gun and an assault smg. I can shoot infantry with the forge gun (I'm a very good shot) and murder them with the smg. So I don't know what you're talking about...
|
|
|
|